Adobe Substance 3D

Create, texture and render 3D assets in one suite of desktop apps: paint textures on models, turn photos into materials and stage photorealistic scenes.

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Overview

Substance 3D is Adobe's suite of desktop 3D apps. Painter textures models with smart materials, masks and layer-based, non-destructive painting. Sampler turns photos into 3D materials and can generate patterns from text prompts with Adobe Firefly. Designer authors procedural materials in a node-based workflow. Stager assembles scenes with collision physics and renders them with real-time rendering or ray tracing. Modeler sculpts with voxels in VR or on the desktop. The Assets library provides 20,000+ models, materials and lights that can be sent to the apps or to tools such as Cinema4D, Blender and Unreal Engine. The apps are sold in Substance 3D plans rather than Creative Cloud, and a 30-day free trial is available.
More product details

Product

License Model
Proprietary
Solution Kind
Suite

Who it is for

Organization Types
  • Business
  • Education
  • Individual

Features

Rendering

Stager renders scenes with real-time rendering or ray tracing using the Adobe Mercury Render Engine

Interactive path tracing in the workspace

More details & conditions: Rendering

Environment lighting editor and physical lights

3D Modeling

Modeler provides voxel-based organic and hard-surface sculpting in VR and desktop modes

Symmetry and repetition tools, primitives, and export to standard 3D formats with presets

Animation

Turntable animation preset in Stager renders video showing a product from every angle

3D Texture Rendering

Painter paints PBR textures on 3D models with smart materials, masks, decals and spline-based details

Image to Material in Sampler generates complete 3D materials from images

More details & conditions: 3D Texture Rendering

Designer authors procedural materials with a node-based workflow

Pricing

Substance 3D Collection

Plan details & limits

Business Model
  • Subscription

Substance 3D Texturing

Plan details & limits

Business Model
  • Subscription

Technical details

Deployment

Client Channels
  • Desktop app
Client OS
  • Platform
    macOS on Apple ARM (M1), Substance 3D Stager
    Limitations
    • Stager runs on Apple ARM (M1) devices in emulation mode only, which may affect performance; no release date for native support has been announced.

AI

Input Modalities
  • Text
  • Image
Output Modalities
  • Image
Use Cases
  • Image generation

Support

Training Formats
  • Documentation
  • Video

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